Modern Entertainment Geekipedia Definitions

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Definitions dealing with modern entertainment

Bittorrent: Online service allowing access to multiple hosts to download
visual media files.  Controversial due to copyright infringement.  A peer to
peer network. 
Example: www.bittorrent.com

Brain age: A puzzle based video game for the handheld Ninetendo DS designed
to exercise brain functions such as memory and hand eye coordination. 
Example: www.brainage.com

Net-Radio: Radio broadcasted over the internet. 
Example: www.dc101.com/pages/listenlive.html

Leetspeak: Internet language primarily composed of numbers and symbols used
by gamers to speak to one another in code.  Derived from, "Elite," the
language is designed to exclude new gamers. 
Example: http://www.computerhope.com/jargon/l/leetspea.htm
(I|\|73r|\|37 14|\|gu4g3 prim4ri1y (0mp053d 0f |\|umb3r5 4|\|d 5ymb015 u53d
by g4m3r5 70 5p34k 70 0|\|3 4|\|07|-|3r i|\| (0d3. D3riv3d fr0m, "E1i73," 7|-
|3 14|\|gu4g3 i5 d35ig|\|3d 70 3x(1ud3 |\|3w g4m3r5.)

Second life: A virtual online gaming experience birthed in web 2.0.  The
gaming world is designed and maintained and experienced by all players. 
Example: www.secondlife.com

Nintendo Wii: Gaming device allowing the users to interact with the games
thanks to motion censor capable controllers and interactive activities.  Such
games include bowling, tennis and golf.
Example: http://www.nintendo.com/channel/wii

RIAA-MPAA: Government organizations which represent production studios in
audio and visual mediums.  Company goals include rating media for users,
monitoring copyright infringement, market suites and other various research
groups. 
Example:  www.RIAA.com
www.MPAA.org

Podcasting: A digital media file uploaded by users and then converted in
order to be played on portable media devices. 
Example: www.apple.com/podcasting

Social Networking: Web sites that allow users to generate their own homepages
in order to express themselves online as well as share interests and
activities with others. 
Example: www.myspace.com

7th Generation Gaming: Beginning in November of 2005 with the release of the
XBOX 360 and the Playstation 3, this was the seventh new beginning for gaming
consoles. This release provided new and more capable processors allowing for
increased graphic capabilities, larger gaming worlds, longer stories, online
gaming possibilities and an overall more encompassing gaming experience. 
Example: www.gamespot.com

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